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Underground Pressure Cooker BBS
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Zelda: Phantom Hourglass
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Topic: Zelda: Phantom Hourglass (Read 2219 times)
HyperThyroid
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Re: Zelda: Phantom Hourglass
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Reply #30 on:
March 07, 2009, 12:56:36 AM »
Not sure i entirely agree. Creative controls seem to be more of a gimmick to me. Example being the 'Power Glove.' Maybe I'm just old fashioned, but I feel a lot less in control with motion sensing equipment.
Speaking of super mario, I've been using my newly acquired modded xbox to play snes games..a system I never owned. Just finished Chrono Trigger, now playing Super Mario RPG. These 20 hour games are killing my social life.
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Re: Zelda: Phantom Hourglass
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Reply #31 on:
March 07, 2009, 06:53:09 PM »
Just to be sure, by "controls" I mean the mapping between buttons/motion/drawing/whatever to the onscreen action. By "interface" I mean the actual buttons/sensors/touchscreen/whatever. I think we might be in agreement.
The Power Glove was definitely a gimmick, and the Wiimote also was to a good degree. The difference between the two I believe is that the Wiimote was created specifically to allow for new types of games (similar to the N64's controller). The Power Glove was made to play old games in a different way. But the Power Glove couldn't give a game's controls (which button does what) much consideration. Some Wii games fail for the very same reason.
You had a Genesis, didn't you? How does it feel catching up on old Nintendo games? I stopped playing Phantasy Star IV, but I should really continue. Not a huge RPG fan though.
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HyperThyroid
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Re: Zelda: Phantom Hourglass
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Reply #32 on:
March 14, 2009, 01:01:17 AM »
I think I mixed up 'controls' and 'interface.'
Phantasy Star was my introduction to RPG's and it's sequels made me a fan of the genre. The biggest difference I notice when playing these old Square rpg's on the snes is that there is a definite 'sillyness factor' present. PS was pretty much always serious, the forth installment had exceptions. These games are also a lot less challenging than I thought they would be, which I found disappointing. Otherwise, it's interesting to experience this level of progression I missed before when I went straight from gameboy to n64.
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